Felicia Moment Was once Forward Of Hollywood Gaming Diversifications


The illness? Gaming used to be thought to be a lot more area of interest and got here with a accumulation much less status — and perceived price — than it does lately. And when the uncommon gaming adaptation used to be made, it regularly felt just like the crowd at the back of it knew not anything in regards to the constituent they had been operating on. “It’s really hard to convince someone who isn’t in gaming culture, online culture, or geek culture that this is a huge fan base and that there are a lot of people out there who would love to watch this stuff,” says Moment, whose most up-to-date venture is Audible podcast Third Eye. “Everytime I tried to shop [a project] to Hollywood, they’d be like ‘No, no one wants to watch tabletop games. No one wants to watch D&D.’ It blows up and it’s huge on the internet, but nobody is going to say that a mainstream audience will watch this, which is really sad because I think a mainstream audience would. And more people could discover how awesome gaming is and make it less niche.” 

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